Iron Gods

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Magic item list (And tech)

DKP: 700 each

Lynn -200
Jeff -2000
Barbara 0
Trey -1000
Harry 300

Harry potion of cure moderate -300
Lynn: Epick and battery and Flashlight
Jeff +1 ring of prot
Trey +1 Cloak of resistance 1000

Magic
Potion cure light wounds (loonquawl holding)
+1 light hammer 2301 gp (Genedine holder)
7 screaming bolts -267gp each (Grenedine holding)

1 potions of cure moderate (loonquawl holding)
+1 Composite longbow (14 str)
+1 studded leather
wand of grease – 11 charges
scroll-sound burst
7 bolts +1

tech stuff:
2 polymer nets
timeworn auto grapnel – 300 foot (500 lbs weight) can rewind as standard (22 str/lodges in creature) D8+6 1 charge per firing (Battery equals 20 charges) 10 lbs 2000
Timeworn: emergency beacon -450 gold 10 lbs/ 30 charges per battery, each last 1 day
14 cards with brown stripe (5 distributed)
2 black card
2 white card
Grippers (tool) 2 to str as prybar (24 str for holding things together/d47 damage attack but provokes 100 gold
Med Lance
11 Batteries:charged (10 charges) 100gp each
1 Radiation detector – 1 charge per hour shows levels 2000 gold
1 Brown nanite hypo gun: Injects to heal d8+1 and remove sickness (no charge) takes 5 to heal – 1000gp
2 Nanite canistors (brown) 10 charges d8+1 500gp each
2 Grade 1 hemocheck (stops bleeding/gives fast healing 1 for 1 minute) 1 charge
locker room:
Unopened White locker (COME BACK FOR THIS)
2 Bang grenades: stagger creatures for a round/deafen for d4 rounds 20 foot radius-250 each DC 15
1 Flash grenade -750 gold (blind for d4 rounds DC 15
1 TO
body suit: neuroplast armo 2 ac/8 dex/5% arcane/ 24 charges -1 charge to camo (3 stealth
1 TO

power relay: Energy transmission/ Chose a power plant and redirecting it to somwhere else (NE 75 miles is a pile of scrap junk know as scrap wall)
super rare and can permanently turn it off.

triple boss fight of doom:
Timeworn VMod goggles vmod: vision enhancement : black magnify +2 perception 10 charges per battery 1 day/charge- 1000 (googles) 400 (black strip)
timeworn Med lance (dispense 10 shots of whatever you load it in

timeworn proximity helmet: 2000gp- HUD display 1 hour per charge (fully charge) 5 perception check on moving objects (alarm ner ear when a creature approaches 60 feet or closer
Nanite hypogun (black nanites):-2d8
3 healing (1 charge)/lesser restoration (5 /10 left) charge)/1LB/half full
2x generic nanite canisters
3- spool of ion tape (50 ft tape/adhesive/with a charge it solidifies, second charge weakens it)
Timeworn fire extinguisher 10 charges (15’ cone of vapor that puts out fire) 3000 gp
2 Zip sticks- takes 10 charges/jolt of electricity :
Universal serum: blue/red/green: Heal d8+ red:4 con/blue4 str/+4 dex for 3 minutes, after which fatigue-400 1 dose
2x gas grenade
4 pink stuff 200gp each (damages wisdom/dulls pain)

Unidentfied tech
2- 22 failed (multi boss fight)
2x ampules 23 failed (multi boss fight)
Ampule 22 failed (multi boss fight

Magic:
+1 Pistol::Inferno : d6 fire (uses nanite canisters) 9/10 charges left/crit does burn damage 30" range increments – 7300
+1 chain shirt

Spell book: bulls str/mirror image/chill touch/corrosive touch/vanish/magic weapon/

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